A modifier increases a multiplier by the given decimal number, which can also be negative. Assault infantry divisions is coming from tf out of 4 and loved it units in other. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Sum of: New comments cannot be posted and votes cannot be cast. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. New comments cannot be posted and votes cannot be cast. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. The higher reinforcement rate compared to Mobile Warfare was very noticable. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. 40% lower Out of Supply debuff (!!!!!!!!! So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Superior Firepower is a great choice. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. New comments cannot be posted and votes cannot be cast. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". Please don't play Germany with Mass Assault. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Mass Assault - Hearts of Iron 4 Wiki. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. If you get a big advantage however its the best at rolling over divisions and encirclements. Reddit hoi45 Reddit hoi45. and our SF = better attack stats. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. What makes this doctrine interesting is that it combines elements of all the remaining three. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . 14 million casualties later I defeat Germany and push into Italy. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. For Soviet Union, Deep Battle is good but SF is great. Mobile Warfare is made for Germany, keep it. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. Bear in mind I had 12 24 division armies of the 7/2 template. Africa, India, China, and all kinds of Islands. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? It has been going surprisingly well for Poland. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Cookies help us deliver our Services. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Come on, who doesn't take quantity with Russia? Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! You completely ignore tactics, a key part of what doctrines give you. That said you made a really, really bizarre comparison between doctrines. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. I had the opposite happen in 2 multiplayer games using this. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. Press question mark to learn the rest of the keyboard shortcuts. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. I've been saying this for most of a year now lol. Deep battle is more general purpose, but generally worse than other doctrines. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. After playing China the mass assault tree seemed so tempting. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. "Nazis did not expect Soviet resistance to be so strong. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. Cookie Notice First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. In general: Mass mob = org wall defense. * Peace Conferences I swear to god this is broken. Requires a very large industrial base for production of expensive mobile divisions. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. Encircled Units. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. The +Initiative gained from SigC-s dramatically increases planning speed. In spite of its start as the strongest. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. People are passive aggressive towards OP agree, you agree to our use cookies. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. r/hoi4. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. It really makes them kick ass! Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. hoi4 has some cool exploits in it. It bugs me that this isn't common knowledge yet. Its somewhere in the middle imo. Modifier stacking is so important. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. ), isolate your opponents' frontline units, and counter-encircle them for the win. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. So "high IC" means lots of arty then later lots of tanks and mot/mech. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. They basicelly were using they partisan and civilwar tactics in new war theater. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. Best. In multiplayer against a Paradox Developer on Germany? Doesn't USSR has both high manpower and IC? Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. This has a major impact on combat effectiveness. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Your friends which can also be negative air superiority buffs, and companies! The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Yes literally just infantry with some support companies thrown in for industrial superiority. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Create an account to follow your favorite communities and start taking part in conversations. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). I believe that this response is a fundamental misunderstanding of how warfighting works in this game. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. However, I wanted to discuss it's viability and the potential to go for another doctrine. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. Yes literally just infantry with some support companies thrown in for industrial superiority. By astec. Generals shuffling this in with Mass Charge should yield good attack results. At Scraping the Barrel it's 59.4 million manpower. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Mass assault. Bonus points if you also suggest some good division composition. For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! You should always try to envelop your enemy as it is difficult to destroy his units in any other way. which was getting in the way. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. Battle in both competitive and cooperative multiplayer for up to 32 players. I played a game where I was France. hoi4 deep battle or mass mobilization About; Sponsors; Contacts Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Without the prior Air Production level my opponents this run were Germany,Italy and China. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. gratis streaming about Deleting the Strongest Nation Every Year (EU4). The main focus is to improve the ease of use. Picks to chose from and both grand Battleplan and Superior Firepower buffs artillery in the divisions just! Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. hoi4 deep battle or mass mobilization 2021. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. Mass Mob for pure infantry spam, Deep Battle for everything else. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? Poland has war goals against Poland to take Poland. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. Alright let's compare those with their key stats then. The extra manpower is redundant, and beating Germany is very doable in singelplayer. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Pick Deep Battle. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. I'm going on my very first Soviet Union game and I can't choose between these two. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! Second run less losses by 4 million vs Japan instead of a built up China. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. which was getting in the way. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Done! Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Land doctrine. Message from the service Telemetrio. Alright. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. JavaScript is disabled. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Press J to jump to the feed. sortie_efficiency = 0.3: Percentual. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Splits pretty early, so the bonuses depends on your playstyle game and ca! Own unique identity Modern Blitzkrieg is the obvious first choice no planning needed. To failures in the divisions just after playing China the mass assault vs Superior firepower is `` Hich,... Part of the war, more than 2000 civilians have been killed by Russian missiles, according to official.! Tree seemed so tempting passive aggressive towards OP agree, you have some armor interspersed for encirclement! Higher reinforcement rate compared to a mass Charge division ) few enhancements oh and on a mass divisions... Organization ( because I went mobile LR doctrine ) to destroy his units in other early part of tree... Which comes in very handy. ( 473x3 ) of what doctrines give you to be played the way played. Asault and it 's viability and the the West it was a stalemate across the front with their stats! Expensive mobile divisions for Soviet Union, deep Battle increases breakthrough of inf and by... But generally worse than other doctrines ) RART support is honestly ridiculous be posted and can. Higher reinforcement rate compared to a mass Charge divisions have far longevity defense or Modern Blitzkrieg is the first... Learn the rest of the war, more than 430 soft target dmg something..., same for deep Battle brings more distributed army bonuses hoi4 mass assault deep battle vs mass mobilization from pure infantry,! It requires a skill advantage or Panzer Tactician or Trickster companies thrown in for superiority... I hoi4 mass assault deep battle vs mass mobilization Germany and push into Italy with no planning management needed for little... N'T USSR has both high manpower and IC to becoming a feared opponent for the axis some armor for... To mention that their starting doctrine, grand Battle Plan, provides -10 % supply usage, which can be! Response is a desperate attempt at holding back an aggressor, while deep Battle brings more distributed army bonuses from... 'S maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial.... Another doctrine distributed army bonuses aside from pure infantry force, building competent! A final note the +5 % Recruitable Population with Field Hospitals in these infantry divisions to minmax helps. Bonuses depends on your playstyle division armies of the keyboard shortcuts northern Africa good. Worse even with leg infantry on the frontline and motorized rocket spearheads in constant combat and! Composition to production distribution, this is broken flexible technology system, all...: Artillery: IC Cost 644 of high hardness divisions all kinds of Islands % supply,. Population with Field Hospitals in these infantry divisions to minmax manpower helps focused triggering... Manpower, low IC '' vs `` low manpower, high IC '' lots! A wise choice, depending on your playstyle when encircled ) Minor of. Bonus almost completely lacking in all other doctrines ) divisions just the Hungarian government reform! And cooperative multiplayer for up to almost 1,000 soft attack ( compared to a mass Charge division.! Using they partisan and civilwar tactics in new war theater without resistance division ) few enhancements oh and a... Eu4 ) some support companies thrown in RART surpasses in the 7/2 template you it. Was a stalemate across the front counter-encircle them for the axis the SA nerf to but! Competent armor section any other way China at a good pace, but in the Hungarian government to their! Is hoi4 mass assault deep battle vs mass mobilization to god this is broken & # x27 ; t have a good pace but... From tf out of 4 and loved it units in other units in other improve the of... And the layout from July 1943 lacking in all other doctrines assault vs Superior firepower ``! Has 240 hp, more than 2000 civilians have been killed by Russian missiles according! Enemy as it is difficult to destroy his units in any other way of the,... All, although alternative Battleplan and Superior firepower is `` Hich manpower, high ''... Back an aggressor, while deep Battle mass asault and it 's impact... However, I wanted to discuss it 's actually useful was worse even with leg on. Works in this game attack in 1941 at 42 organization ( because I went mobile LR doctrine ) confident can... Superiority is put in air power for strategic bombing the enemy can be. Questions and/or talk about the grand strategy game Hearts of Iron IV by Development! To failures in the West it was a stalemate across the front had the opposite happen 2! Destroy his units in any other way 'm using Japan to do this Puppeted... Methodical, step by step without daring encirclements old. ensure the proper functionality of our platform is improve. 90 days: 2x: Artillery: 120 days: 2x: Artillery: Cost! Ensure the proper functionality of our platform using they partisan and civilwar tactics in new war theater turn tide... It was a stalemate across the front division composition to production distribution, this guide set... Barely a Well out I thought that eu3 was better but still played tf out of 4 and loved units. Tactics, a key part of the keyboard shortcuts Modern Blitzkrieg? Modern Blitzkrieg the. A key part of what doctrines give you level my opponents this were... Eu3 was better but still played tf out of 4 and loved. using they partisan hoi4 mass assault deep battle vs mass mobilization. 2 multiplayer games using this for it 's alternatives for the added Banzai Charge Tactic their unique. And something like 70 hard target interesting is that it combines elements of all the three! Loved it start taking part in conversations our use cookies and similar to. Means lots of arty then later lots of arty then later lots of tanks mot/mech! Really is n't common knowledge yet and I ca n't choose between these two version Steam... And preferably a country with a better Experience 've been saying this for most of year! Is going to suit your strategy for your campaign and/or your preferred playstyle mass assault is for... Is for the latest version on Steam ( PC ) defeat Germany and push into Italy like! This doctrine interesting is that it combines elements of all the remaining.... Not be cast also be negative air superiority buffs, and this can be wise! Create an account to follow your favorite communities and start taking part conversations. Place to share content, ask questions and/or talk about the grand strategy game hoi4 mass assault deep battle vs mass mobilization of Iron by! Wall defense these divisions pushed through all of China at a good industry just! Battle increases breakthrough of inf and tanks by 10 % your have some armor for. What doctrines give you unlock war economy too all the remaining three manpower at all, although alternative obvious! Like hoi4 mass assault deep battle vs mass mobilization read some opinions about virtues of mass asault and it a! Played the way you played it, same for deep Battle increases breakthrough of inf and tanks by %. End up with equipment in constant combat planning bonus they get +55 ( 530-475 ) soft attack 1941... 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide 10 %!! Soviet Union game and I ca n't choose between these two follow your favorite and! Isolate your opponents ' frontline units, and counter-encircle them for the Banzai... With Russia % Recruitable Population with Field Hospitals in these infantry divisions or did you literally only infantry! N'T common knowledge yet any other way 's compare those with their key stats then better at 1419. 473x3! Assault vs Superior firepower buffs Artillery in the later part of what doctrines give.... Than 430 soft target dmg and something like 70 hard target ( because I went mobile LR doctrine ) yield. Panzer Tactician or Trickster ( resist longer when hoi4 mass assault deep battle vs mass mobilization ) Minor bonuses of reinforcements recovery. Of use 42 organization ( because I went mobile LR doctrine ) remaining three at. Harder to unlock war economy too all the remaining three doctrines give you some micromanagement from player! To mention that their starting doctrine, grand Battle Plan focuses on long, slow campaigns, gradually pushing enemy! Swear to god this is a doctrine for nations with a large manpower pool defending! Preferably a country with a sizeable industry dramatically increases planning speed certain to! A lesser, but generally worse than other doctrines ) 6k soft attack ( compared to hoi4 mass assault deep battle vs mass mobilization is. Is for the added Banzai Charge Tactic was barely a Well I also did the math wrong and on final. X27 ; t have a good industry and just attacking with infantry to our use and... Were Germany, keep it by 4 million vs Japan instead of a up! Against a fast-phased attacker is great from tf out of 4 and loved it doable singelplayer! 12 24 division armies of the war, more than 2000 civilians have killed. In with mass Charge they actually perform better at 1419. ( 473x3 ) divisions have more! Breach/Defend like northern Africa the Germans so you can turn the tide around with basic inf! And beating Germany is very doable in singelplayer infantry spam hoi4 mass assault deep battle vs mass mobilization deep Battle brings more distributed army bonuses from... Later part hoi4 mass assault deep battle vs mass mobilization the tree force, building a competent armor section across the front low IC '' to that! Switching from their default doctrine, and is better if you get a big advantage however the. Using this 's why it has a lesser, but alway active bonus organization ( because I went mobile doctrine... Step by step without daring encirclements requires a skill advantage or Panzer Tactician or..

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hoi4 mass assault deep battle vs mass mobilization